#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "Core/Button.h"

class HelloWorld : public cocos2d::CCLayerColor
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::CCScene* scene();
      
    // touch callback
    void ccTouchesBegan(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent);
     
	// cpp with cocos2d-x
	void HelloWorld::spriteMoveFinished(CCNode* sender); 
	void HelloWorld::addTarget();
	void HelloWorld::gameLogic(float dt);

    // implement the "static node()" method manually
    CREATE_FUNC(HelloWorld);

};

#endif // __HELLOWORLD_SCENE_H__
